Wednesday, February 26, 2014

Too much luck?

The other day, one of my games got a comment on it that there was 'too much luck', and that implied that it was badly designed and would be a better design without so much luck.

Can you have 'too much luck' in a game?

The question isn't complete or precise enough to answer, in particular because different people prefer and tolerate different amounts of luck in a game. So if you phrase the question as, "Can a game have too much luck to make it not to my taste?" the answer is obviously yes. But because a game is not to your taste doesn't mean it is badly designed.

Other ways you could ask the question include, "Is there too much luck in this game to make it a deep strategy game?" And the answer is yes. But that is about what your goals are as a player, again preference. Or your goals as a designer. Which is also preference.

Luck is just an option to add in to a game if it makes sense to what you are trying to make. Some benefits of luck are that they give players a 'psychological out' and make the game 'lighter'. Luck can add variety through randomness, and make the lifespan of a game longer.

To make a broad closing statement, when you make a game, some people will find your game to be to their taste, and some people won't, for a variety of reasons, the amount of luck involved being one of them.

2 comments:

  1. Nice, but I was hoping you'd elaborate a bit more about your own use of luck in your games.

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  2. Hi there! I know this is kinda off topic but I'd be interested in a link exchange.
    My blog covers a lot of interesting and helpful posts just like yours and I feel we could greatly benefit from each other. And also, I think you'll love my recent blog post titled You Don’t Need A Shiny Car. You Need A Shiny Plan

    I'm hoping to hear from you too and quickly, you've got a great blog here.

    Daniel.

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