Tuesday, April 25, 2017

81% funded!

Get a copy or make a pledge: Vampires Vs Unicorns

We are down to the last couple of days to support Vampires Vs. Unicorns on Kickstarter. It is a suspenseful card-throwing game with art by some fantastic contemporary artists.

It has been an exciting yet harrowing month of having this game up on Kickstarter. Even near the end here, we aren't assured of getting all the funds we need, so if you have been thinking about supporting us, or getting a copy, now is the time!



Get a copy or make a pledge: Vampires Vs Unicorns

Friday, April 14, 2017

Sample art from Vampires VS Unicorns

Go pledge on Kickstarter: Vampires Vs. Unicorns

Vampire tiles:


Unicorn tiles:

Go pledge on Kickstarter: Vampires Vs. Unicorns

Friday, April 7, 2017

Vampires Vs. Unicorns update!


The initial response has been great, but now we are leveled out at about 43% funded, with three weeks left to go, so we have to get to work spreading the word. If you like this project and want to see it funded, share the link where ever you think it might be well received.

Here's some more previews of the art.

Thursday, March 30, 2017

Vampires Vs. Unicorns is live on Kickstarter!

Me and my buddy Attaboy (Daniel Seifert) have been working on this game for a couple of years. It is a fun, fast-paced card throwing/tile game. He had the great idea to hire cool contemporary artists to make kooky art for it. I love the result.

So we are launching our first Kickstarter to help get this out there. You can be part of it!
Link to help get it funded: Vampires Vs. Unicorns on Kickstarter

Wednesday, May 4, 2016

Can you be original?

I had a conversation with a friend a while back about art, and he was saying that it was hard to be original, because everything has been done already. I agreed, but it didn't phase me because I am not aiming to be original. Instead I hope to be genuine, skilled, straight forward, interesting, unique and other similar things.

Originally and uniqueness are not exactly the same. Everything but the super cliche is unique, when viewed from the right perspective. So if I make something, because I made it at the current time with my own hands, even if it has been done a thousand times, is unique to that moment, and so forth.

Is it original to paint a portrait or write a love poem? Not really. They can be wonderful, important expressions of a moment though. Records of human lives, and so forth. Unique expressions.

How does this relate to game design?

Can you make an original war game? An original dungeon crawler? Probably not. Can you make an interesting one? Yes. A well made one? Yes. Can you put a new twist on an old idea? Yes. And so on.

I'm not saying that no one does anything original, because sometimes you do stumble on something new. I'm just saying that if your goal is originality, you may encounter more frustration and stagnation along the way. Giving up the idea of original for interesting and unique has let me produce so many more things over the years.

I think if I was to make something original, it would not only be on the backs of all that has gone before in the world, but also on the back of all my creative work as well.


More articles on game design: Don't be Perfect!, and Don't confuse good design with your preferred style of play.

Wednesday, April 27, 2016

Two board games getting published this year!

I just signed the contract for a company to publish the portuguese language rights version of Seven Treasures in Brazil. Seven Treasures is a fun simple adventure card game. I am excited because this is the first time a game of mine has been translated and published in a language not english. It will be coming out later this year, and will contain a few cards not found in the second edition, in order to facilitate printing requirements. In the meantime, if you want a copy, click here.
Additionally, an entirely new board game project of mine is being developed by a publisher, and we will be doing a kickstarter this summer. I am excited because this will be the first kickstarter involving a project of mine. I am looking forward to seeing how it works. I'll keep you posted on developments!

Wednesday, January 13, 2016

The Magic Portal!

For the online games, there are items which each player can build on their hero roster, in order to add capabilties and discounts for play, including the Altar of Quickness which doubles how many turns they recieve a day, and the Sundial which shows how many turns a hero has used.

Most of the buildings were added a while ago, but it has been on my mind to make some more, and now the first of those is here! I was thinking of long term play and value for players who will be around for a while, and I came up with the Magic Portal, which reduces the cost of all basic and advanced games by 1/2 their credit cost, which is a subsantial discount in the long run. I still want advanced games to hold an air of prestige and mystery, so building the portal requires 99 credits.