The Ruins of Ashkelon is perhaps my favorite of the basic games on Arcane Journeys. It is one of the only games to feature a map you move around on, and at a casual count there are at least 10 different strategies I want to try playing through it with to see how they do. It has a lot of variety and complexity, and lots of reasons to replay it. Even still, there are always things to update.
This time around I changed a lot of the parameters for interacting with other player's heroes in the game. It has never been entirely satisfying to me in the past, and because of that, I hadn't paid enough attention to it. Now, though, I think it has been refined to the next level, and it seems more in line with the rest of the game. To the point where it could be part of a charisma based strategy. So I am pleased with the results.
See more about the changes at Arcane Journeys.